Too Weak to Learn Costs Nothing
Ongoing research. This is an experimental result from active work, not a settled conclusion. The numbers are what we measured and the method is described so you can judge it, but the programme is still running and later experiments may revise what it means.
A note on the language in these records. This is a working laboratory notebook for research into training AI models more cheaply and efficiently, so you will read that an approach did not work, that a result did not hold up, or that one method was worse than another. That is the research doing its job, not a verdict on the engineering we deliver to clients. Ruling an approach out is how the search narrows, and these are the pages that teach us the most: nearly every technique we now rely on came from understanding why something else fell short. Testing our own ideas at least as hard as anyone else's is the point of publishing them. More about this programme and why we run it.
Part of a bigger question: What actually happens at the moment a model learns? – It builds machinery rather than selecting it, working through the task in a reproducible order and trying a simpler wrong rule on the way. The visible training curve cannot tell you which is happening.
In plain English
What we asked. We know that teaching a small model an extra skill it does not need slows its other skills. We wanted to know why: because the extra skill takes up room once learned, or because teaching it pulls on the model's settings every step. So we taught it only lightly, on one example in ten, expecting it to still be learned but pull far less.
What we found. It was never learned at all, on any run. A skill that is never learned takes up no room, so the test could not tell the two explanations apart. What we can say is that a skill taught this lightly, and not learned, slowed nothing.
Why it matters. We had written a rule that same morning: before a long run, do one short trial to check the thing the test depends on actually happens. We followed it once and skipped it here. The next attempt starts with that trial.
The rest of this page is the technical record: the design, every number, and the limits. It is written for a reviewer, and you do not need it to have understood the result above.
New here? How to read a research record
- Start at the verdict. Every record states, before the experiment was run, what result would have made us abandon the idea. That is the "kill test". Then it says whether the test fired. Nothing gets reinterpreted after the fact.
- Numbers in square brackets are uncertainty.
23.4 [18.1, 28.7]means our best estimate is 23.4 and the true value is probably somewhere in that range. If a range includes zero, we cannot claim an effect. - Results that rule an idea out are kept. Roughly half of what is published here says an approach did not work, including plenty of our own. Those pages are the output, not a shortfall: knowing which direction is a dead end is what lets the next experiment go somewhere better, and most of what we now rely on came out of understanding why something else fell short. Work that only publishes what worked is not measuring anything.
- Read the Limits section. Every record ends with what it does not show. It is the most honest part of any experiment and usually the shortest.
- Pro tip: the figures near the top are designed to carry the result on their own. If you read nothing else, read the caption under each one, which says what it shows and what to take from it.
EXPLORATORY. Not a preregistered study. Local CPU, six seeds, 7 training runs of3000steps. The design, precondition and kill test were committed (b0f271a, lint and backlog fixed infd16623) before any run.
Program v2 Bucket O, item O22. Decisive computation: . Output: analysis/competition_mechanism.py. Reproduce with analysis/competition_mechanism.jsonpython analysis/competition_mechanism.py (about forty minutes on a throttled laptop CPU); --reuse re-derives every endpoint from the saved series.
The question
O20 and O21 found that teaching a model one skill nothing needs (G) slows its later skills, and that doubling the width barely changes the share. Two readings remain: capacity (G occupies room once learned) and gradient (G's loss pulls on the shared weights every step). O22 tried to separate them by teaching G on only 10% of sequences -- still learned, the design assumed, so still occupying room, with a tenth of the pull.
Kill test, fixed before execution: the share of F's full slowdown that remains under weak teaching has an interval including 1 (capacity).
Precondition, fixed before execution: G acquired on at least four of six seeds under weak teaching.
Anchor, in code: the first seed, with the batch wrapper installed at 100%, reproduces O17's committed series exactly. It does.
Result: the precondition fails -- G was never learned
Under 10% teaching, G is acquired on 0 of 6 seeds within 3000 steps. A skill that is never learned occupies no room, so the two readings make the same prediction and the kill test is not scored, as fixed in advance.
This was avoidable. The standing rule written earlier the same day -- size the budget against the slowest thing the test needs, with a throwaway run first -- applied here: the test needed G to be learned under weak teaching, and one throwaway run would have shown it is not. The rule was followed for O17 and skipped for O22.
What the runs show, described and not tested
Acquisition step, mean over seeds:
| Skill | G fully taught (O17) | G taught on 10% | G never taught (O20) |
|---|---|---|---|
C | 1858 | 1073 | 1203 |
F | 2313 | 1335 | 1433 |
E | 2730 (4) | 1867 (4) | 1868 |
A skill taught too weakly to be learned costs the other skills nothing: with G on 10% of sequences, C, F and E arrive as they do with no G at all. So the competition O20 found is not triggered by the mere presence of a G loss term at a tenth of its weight. That is consistent with both readings -- the pull is small, and nothing is learned to occupy room -- and so it separates nothing.
What stands
- The precondition fails; the kill test is not scored.
Gis not learned at10%teaching. - Descriptively, a weakly taught, unlearned skill costs the others nothing.
- Generates O23: the same design at a teaching share at which
Gis learned, found on a throwaway seed before the pilot is committed.
Limits
- One teaching share, chosen without the throwaway check the standing rule requires.
- The remaining-share numbers printed by the script are not interpreted: with
Gunlearned they are ratios of noise to a large denominator.
Terms on this page
Every piece of vocabulary this record uses, in plain language. Generated from the text above, so it cannot drift out of step with it.
- gradient
- The direction and amount by which each of a model's internal numbers should change to do slightly better. Training is repeatedly following it.
- kill test
- A condition written down before running the experiment that says what result would make us abandon the idea. Fixing it in advance is what stops a disappointing result being reinterpreted as an encouraging one.
- seed
- The number that fixes all the randomness in a training run. Same seed, same run. Running several seeds is how you tell a real effect from a lucky one.
- width
- How many internal numbers a model uses at each layer. The usual way we vary model size in these experiments.
Get new results as we publish them
Roughly monthly, one finding per email, in plain English first. Including the approaches that turned out not to work, which are usually the useful ones. No sales email.
Double opt-in: we send a confirmation link and add nobody who does not click it. One-click unsubscribe on every email.